Colin Rudd
Associate Environment Artist @ Vicarious Visions
Albany, NY, United States
Summary
I'm an Environment Artist in the Video Game Industry, specializing in procedural materials, PBR rendering, 3D modeling, texturing, and world building. I'm experienced in the game art pipeline and excel at research and reference gathering, blockout, maintaining clean geometry, maximizing UV space and optimizing for texel density.
SCAD Alumni, Class of 2019
B.F.A. Interactive Media and Game Development
Summa Cum Laude
Skills
3D ModelingArchitecture ModelingProp ModelingProcedural MaterialsPBR TexturingWorld BuildingEnvironment DesignLightingUV MappingOutsourcing Management
Software proficiency

Maya

3ds Max

ZBrush

Unreal Engine

Unity

Substance 3D Designer

Substance 3D Painter

Substance 3D Sampler

Substance B2M

Megascans

Mixer

SpeedTree

Photoshop

Illustrator

CrazyBump

Shotgun
Experience
Associate Artist at Vicarious Visions (Activision Blizzard)
Albany, NY, United States of America
Junior Artist at Vicarious Visions (Activision Blizzard)
Albany, NY, United States of America
Environment Art Intern at Vicarious Visions (Activision Blizzard)
Albany, NY, United States of America