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Colin Rudd
Colin Rudd
Associate Environment Artist @ Vicarious Visions
Albany, NY, United States

Summary

I'm an Environment Artist in the Video Game Industry, specializing in procedural materials, PBR rendering, 3D modeling, texturing, and world building. I'm experienced in the game art pipeline and excel at research and reference gathering, blockout, maintaining clean geometry, maximizing UV space and optimizing for texel density.

SCAD Alumni, Class of 2019
B.F.A. Interactive Media and Game Development
Summa Cum Laude

Skills

3D ModelingArchitecture ModelingProp ModelingProcedural MaterialsPBR TexturingWorld BuildingEnvironment DesignLightingUV MappingOutsourcing Management

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Substance B2M
Substance B2M
Megascans
Megascans
Mixer
Mixer
SpeedTree
SpeedTree
Photoshop
Photoshop
Illustrator
Illustrator
CrazyBump
CrazyBump
Shotgun
Shotgun

Productions

    • Video Game
      Tony Hawk's Pro Skater 1 + 2
    • Year
      2020
    • Role
      Associate Artist
    • Company
      Vicarious Visions
    • Video Game
      Destiny 2 Forsaken: Black Armory
    • Year
      2018
    • Role
      Environment Art Intern
    • Company
      Vicarious Visions

Experience

  • Associate Artist at Vicarious Visions (Activision Blizzard)
    Albany, NY, United States of America
    March 2020 - Present

  • Junior Artist at Vicarious Visions (Activision Blizzard)
    Albany, NY, United States of America
    July 2019 - March 2020

  • Environment Art Intern at Vicarious Visions (Activision Blizzard)
    Albany, NY, United States of America
    May 2018 - August 2018