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Roman Crypt - UE4 Environment

Here's an environment done for my Core Principles of Game Art. I was inspired by Ancient Roman tombs/catacombs and Byzantine architecture. I also drew a lot of inspiration from the crypts and other ruins in Rise of the Tomb Raider. Everything was created by me except for the rock mesh, waterfall and ray particles (from Epic).

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Cam 1 Render

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Cam 2 Render

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Cam 3 Render

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Cam 4 Render